Game key art: two horses, Tex and Jerry, galloping across a sunny farm under the Hungry Horses wooden sign
Case 04 · Game art & UI · Mobile

Hungry
Horses

A puzzle game that reimagines chess through bold characters and vibrant design.

Client
Grouper Games LLC
Year
2023–2025
My role
Lead Designer, Brand & Game UI — led a small design team
Scope
Identity, characters, game UI/UX, store & promo assets
500K+players
120Kdownloads in the first three months
92%positive reviews citing visuals & design
01 — Overview

Chess,
but fun

Hungry Horses is a mobile puzzle game inspired by chess. Players solve logic challenges using the knight’s move, sharpening visualization and strategic thinking. Made for kids and adults alike, it blends learning and fun.

The story follows Tex and Jerry, two horses who escape a farm and explore magical places — inspired by the legend of the “Hungry Horses Montana”.

Tablet showing a chessboard level next to the Hungry Horses logo and a white knight
02 — Goals

Four
moves

Each goal is marked with its own chess piece — the icon set from the game itself.

Visual appeal

Bright, cohesive visuals that make chess fun and accessible for all ages.

Character design

Unique, playful characters with strong personalities and clear roles.

Intuitive UI/UX

A simple, friendly interface that supports smooth, engaging gameplay.

Marketing assets

Eye-catching visuals for the app stores and social promotion.

Hungry Horses app icon: two horses above the 3D Hungry Horses lettering with apples on a chessboard
03 — Logo concept

Built to
be tapped

The Hungry Horses logo was designed as a vibrant emblem that blends fun, friendliness and clarity. It features the game’s two main horse characters and juicy apples — symbols of reward, curiosity and the game’s cheeky charm.

The 3D-style typography ensures maximum readability across devices, while the saturated colours and thick outlines make it pop against both light and dark backgrounds.

This logo wasn’t made just to “look good” — it was strategically built to become instantly recognizable and emotionally appealing in a crowded App Store landscape.

iPad showing the Hungry Horses App Store page with the icon and in-app purchases
App Store presence

On devices

Real-life placement of the icon on an iPad home screen and in the App Store.

Store preview

A glimpse of the vibrant visuals and gameplay that the logo introduces.

Icon on screen

Expressive characters and warm gradient lighting grab attention instantly.

iPad showing App Store screenshots and a 5.0 rating
04 — Visual system

Warm wood
& sunshine

A palette of polished wood, apples and summer light, rounded friendly type and chunky modal windows that feel like part of the farm.

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Primary fontInsaniburger with Cheese
Secondary fontHouschka Rounded
Game modal windows: Settings, Configuration, Reset and Protected target, in brown wood with orange outlines
05 — Characters & worlds

Tex, Jerry
& the farmer

Two brave horses, a chess-obsessed farmer and a chain of worlds — each with its own board, light and mood.

Promo art: tablet with a purple chessboard, a cabbage character, the Hungry Horses logo and two horses in the rain
Tex and Jerry galloping across green chessboard-patterned fields

The storyline

Tex and Jerry are tired of waiting for their farmer, who spends his nights playing chess instead of feeding them. One dark evening they break free and set off through apple orchards, carrot fields, stormy cabbage rows, glowing sunflower hills and the eerie depths of the forest. Each landscape is harder — and more magical. All of it lives in the Quest Mode.

What lies beyond the forest? Freedom? Peace? Maybe a new home. That’s for the player to discover.

Apple orchard level
Apple garden level with a teal board
Carrot field level
Stormy cabbage field level with a purple board
Sunflower hills level with an orange board
Dark forest level with a red board
The angry farmer playing chess on an old computer
Tex and Jerry waiting in a dark stable
The barn at night under a crescent moon
06 — UI/UX design

Clear moves,
cosy screens

The interface focuses on clarity and function while keeping the warm identity. Every element supports the gameplay without overwhelming the player.

Chessboards

A custom board style for every world.

Navigation

Intuitive menus and level selection.

Achievements

A reward system with visual trophies.

In-game store

Shopping with consistent branding.

Tablet with the main menu: Quest, Practice and Daily buttons on a farm background
Main game modes
Practice mode screen
Practice
Daily mode screen
Daily
Coins mode screen
Coins
Knight’s Tour mode screen
Knight’s Tour
Hide and Seek mode screen
Hide & Seek
Play Chess mode screen
Play Chess
Stable mode key art: a red barn with fountain and apple trees
07 — Stable mode

A home
to build

The Stable is a customizable space where players create their own cosy horse haven. At its heart stands the red barn, surrounded by modular garden plots — apple trees, carrot patches, cabbage fields, flowers, stone paths and even a duck pond.

Players decorate it with items and crops unlocked during play, so it reflects their progress and creativity — a calm break from puzzles with a bit of magical farming.

Empty stable plot before decorating
Before
Decorated stable with barn, pond and garden beds
After decorating
Stable assets: three barn variants, apple trees, a fountain and a lantern circle
Achievements attic with medals on a wooden wall, a lantern and an armchair
08 — Achievements

The trophy
room

A warm attic full of rural charm and hidden memories: an old armchair by the lantern, forgotten jars of jam, retro paintings — and walls lined with glowing medals, trophies and rare artifacts.

Every achievement appears here like a memento of a quest completed. The room turns the usual “rewards” into a narrative collection, so each one feels like part of the player’s own adventure.

Full achievements gallery: shelves of badges, medals and trophies in a wooden attic
Badge designs · Stable · Bots · Locked
Stable-theme achievement badges
Chess bot achievement badges: farmer, queen, dragon and others
Locked achievement: a padlock shield
In-game store sign with lights and category buttons: Coins, Avatars, Knights, Game modes
09 — In-game store

A village
market

Designed like a rustic market: string lights and wooden textures make shopping feel as warm as a summer evening.

  • Coins in charming bundles
  • Special game modes
  • Unique knight avatars
  • Colourful horse skins
  • Hints for tough puzzles
  • Quirky chess bots — Farmer, Carrot Queen, Space Dinosaur
Store panel: Avatars
Avatars
Store panel: Knights
Knights
Store panel: Game modes
Game modes
Store panel: Chess bots
Chess bots
Store panel: Hints
Hints
Promo banner: two horses beside the Hungry Horses logo and a Play Now button
10 — Marketing & promo

To the
world

To support the launch and engagement, I created a suite of promo visuals — from playful Instagram posts and catchy Facebook banners to polished App Store and Google Play assets. Each one reflects the game’s tone and keeps the brand consistent and recognizable.

Instagram posts · selected
Instagram post: Paid mode is beautiful
Instagram post: chess puzzles with sunflowers
Instagram post: New games — Hide and Seek, Peek a Boo
Instagram post: horses in a carrot field with Play Now
Instagram post: Hungry Horses chess puzzle game, Play Now
Instagram post: Have fun, chessboard in an apple orchard
Instagram post: main menu with Play Now
Instagram post: Hide and Seek
Ad banners · Facebook, App Store, Google Play
Vertical ad: Tex and Jerry by the wooden sign with Play Now
Horizontal ad: horses in a field next to a phone with the game
Horizontal ad: tablet with the main menu and Play Now
Vertical ad: the Hungry Horses logo above two horses and Play Now
Horizontal ad: chessboard and horses with Play Now
Horizontal ad: apple orchard with horses and Play Now
Vertical ad: purple chessboard level with Play Now
11 — Impact & results

Full-cycle
game design

Hungry Horses brought chess-inspired gameplay to life through vibrant visual storytelling. The cohesive design — from logo to UI and characters — made the game approachable, engaging and enjoyable for all ages.

Strong marketing materials boosted visibility across platforms, driving player interest and downloads. The project shows full-cycle visual design for mobile games: illustration, UI/UX, branding and promo in one experience.

Phone with floating game modals: settings, victory and character cards
92%Positive user reviews citing visual appeal and intuitive design
+42%Increase in player engagement compared to the initial prototype
120KDownloads within the first three months of release

Developed for Grouper Games LLC · Lead Designer, Brand & Game UI

Who’s behind the workMore about me